Vampire: The Masquerade is almost 30 years old at this point, and has had plenty of lore built for it, much of it related through the various sourcebooks, novels, and games over the last three decades. As you’re waiting for new visual materials for our story-focused title, we wanted to give you a glimpse at some of the things we need to take into consideration while crafting the characters who you will interact with over the course of our plot.
Kris here, one of the writers for Vampire: The Masquerade – Coteries of New York and the game’s lead designer. Crafting the characters for Vampire: The Masquerade – Coteries of New York