Just two things, Reapers are overpowered and have a pistol-build sniper for missions with the LostĪside from the general pod structure being a bit rudimentary and in need for change in a sequel, I always find the 'balance' of XCOM a problem that I think they should address. Don't really bother with them.įor WotC, not much advice since i dont really enjoy it that much. Its the xcom 2equivalent of the base defence mission from Enemy WithinĪnd speaking of DLC, MECs are sadly useless in Xcom2 unlike the metal gods they were in EW. And if you get the 'UFO chases avenger' dark event, get fucking ready for it. They're DLC stuff and they will wreck your arse pretty hard if you try them with an underprepared team. Never, NEVER do the triangulated position and the mysterious signal missions you get early in the game.
Leave a space right in the middle of your ship to build a workshop.
You will need them to buid the resistance relay and then expand your territory (which as was already pointed is the equivalent of spreading satellites, but less annoying) First mission they pop up, go for it, even if its very hard or the other rewards seem more enticing. The first is something kinda similar to EU/EW- get an engineer as fast as you can.